NKU Capstone Research · In Progress
Software Design Patterns for Temporal Upscaling Compatibility and Performance in Real-Time Games
Research paper investigating how modern GPU capabilities (Blackwell architecture, AI-driven rendering) reshape game development workflows. Analyzes DLSS, FSR, and frame generation technologies, examines how Unreal Engine 5 and Unity adapt their architectures, and identifies three core software patterns required for upscaler compatibility.
Presenting at NKU Celebration of Student Research · Apr 23, 2026